Marketie – Build your brand on twitter


The last few weeks a friend and I have been working on an app to help people market their brand through twitter. We called the app Marketie and it’s available in the AppStore right now. I Hope you find it useful. What is it about? Marketie allows you to find people that might be interested [...]

First Look: Foundation Framework


Foundation is a framework for prototyping flexible web pages quickly and for any devices. It was created by ZURB, a U.S. company made ​​up of designers and strategists dedicated to consulting to help companies create better products. This proposal arises from the difficulty of creating websites that work on multiple screen sizes. Currently most of the pages [...]

Cocos2D Tips: Performance: CCSprite


Older iDevices (previous to iPhone 3GS) used to store images in power-of-two sizes of length and width. This means that you could not use images of dimensions like 3×5 pixels. In newer devices this is allowed but it causes a compatibility problem: your application won’t work in older devices and you’ll leave the iPhone 1 and [...]

Guess who’s back?


People is reading less, that’s a fact!. So blogs with very long posts are almost obsolete, at least in the informatics world. But i’m going to change that!. Welcome to TPL 2.0. It’s been a while since the last post. I’ve been occupied. But now i’m back and i’m bringing new things with me. I [...]

Responding to a Shake Gesture


Have you ever shaken your iPhone to use the Undo function of an application?. Here i’ll show you a way to respond to that shake gesture.

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How to make an iPhone App – Part 5: The Accelerometer


Yes, your iPhone has an accelerometer. I know this is not a physics class but the best way to define it is saying that it is a device to detect the magnitude and direction of acceleration. iDevices uses it to detect rotation, shake gestures, among others.

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How to make an iPhone App – Part 4: Navigation Controller


Now that we know how to create a table views, we are going to use that knowledge to create a new project using a navigation controller to see a more detailed view of the tittle in the cell of the table view.

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How to make an iPhone App – Part 3: Table Views

How to make an iPhone App - part 3 - table views icon

Table views are probably the most common control in iPhone apps. If you have used the Messages app, Mail app, Twitter app, between many others, then you know what i’m talking about. You may have seen them with just text, with a tittle and a description, with an image but they are all table views.

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Working with alerts


Alerts are those blue windows that appear in the middle of the screen when your device needs to tell you something, in theory, important. They are very common in iOS and very simple to implement so you should learn how to use them in your iPhone Apps.

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How to make an iPhone App for beginners – Part 2: Memory and Controllers

How to make iPhone Apps

Memory is probably the most boring part of iPhone development, but also one of the most important. Depending on the iPhone you have you will have available more or less than 256MB’s (iPhone 3GS), where part of that is shared with the OS, leaving you less than 128MB’s, so you have to be very careful managing memory or Apple may reject your app.

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Your first Game in Cocos2D – Part 3: The Gameplay

Cocos2D Tutorial | Your first Game in Cocos2D icon

The time has come!. No more boring stuff. We are going to write the gameplay. We are going to create two sprites, the hero and the enemy. When we drag the hero, the enemy will follow him, if he reaches the hero, the game is over.

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Are you an Appleholic?


It was 1998 and i was just a kid. I was walking with my father through the streets of Caracas when i saw a store across the way. There was something different about it, it didn’t look monotone as others. My dad and i felt curiosity so we approached to see what was that about. And there it was, a beautiful blue computer. They said: “This is an iMac”, and i replied: “I want it”.

How to make iPhone Apps – Part 1: Xcode suite and Objective-C

How to make an iPhone App for beginners - Part 1- Xcode suite and Objective-C icon

In this series i’m going to show you how to make iPhone/iPod-Touch applications using the iPhone SDK (Software Development Kit). During this course we are going to make many applications to illustrate basic iphone development workflows and coding techniques that are fundamental for your formation as an iPhone Developer.

Your first Game in Cocos2D – Part 2: Sprites and More Transitions

Your first Game in Cocos2D - Part 2- Sprites and More Transitions icon

In the last part we created a Cocos2D project and added a scene, a menu and transitions. In this part we are going to continue with that work to give more shape to our game.

Survive a full day of programming

OscarVGG the programmer lifestyle Survive a full day of programming icon

The dead line of your project is approaching and you’re still long way to finish?. Why we always leave everything for the last minute?. Start working with time is the best solution but thats not the case now, what should i do?. Well, get ready, you are going to spend a hole day programming.

Your first iPhone Game in Cocos2D – Part 1: Menus and Transitions


In this tutorial i’m going to show you how to create a simple but very comprehensive for beginners game in Cocos2D for the iPhone. This first part is going to focus on the Cocos2D basics and how to create menus, scenes and transitions between them.

Installing Cocos2D for iPhone

Installing Cocos2D for iPhone icon

Cocos2d for iphone is a free, fast and lightweight framework for building 2d games for iPhone, iPad and iPod Touch. It is built in objective-c and makes incredibly easier the process of making games for iOS compared to use directly OpenGL.